Posts Tagged ‘Supergiant Games’


Composer: Darren Korb

Release: July 2011

Length: 22 Tracks

Label: N/A

There always seems to be one indie game that suddenly comes out of nowhere during the summer season, and this year Supergiant Games can claim that accolade. Bastion, a RPG-inspired hack n’ slash, with ‘real-time’ narration (if one can coin such a term), has quickly become a strong candidate for the Best Independent Game of the Year, which in turn has gained the game a strong horde of followers. The same can also be said for the game’s soundtrack, which has grown increasingly popular over the past four weeks due to its free-to-listen availability on Supergiant’s website. The man behind this masterful score – and making his videogame soundtrack debut – is ‘self-professed’ rock star Darren Korb, an absolutely phenomenal guitarist from Stateside. Is Korb one to listen out for? Or has Bastion’s score just got caught up in the hype?

A guitarist first and foremost, Korb brilliantly showcases his skills with the stringed instrument. That’s not to say that this is an all guitar-led score, on the contrary, Korb classifies the style of Bastion’s music as ‘acoustic frontier trip-hop’, so let’s dissect that.

The acoustic theme is apparent from the get-go. In the score’s second track “A Proper Story”, the guitar strings are strummed forcefully, albeit confidently, and the strings have a vintage feel, complementing the game’s context. Straight-away memories of the soundtrack from Tenchu: Wrath of Heaven springs to mind; perhaps it’s the scales that are being used, or the lead string instrument that I assume is a sitar. And while we’re on the topic of other videogame soundtracks, the intro to the track “The Sole Regret” is somewhat reminiscent of Red Dead Redemption, but it only stems from the electric guitar used in this track.

Trip-hop could be a way of describing the fast-paced percussion mixed with the Asian scales. The quick tempo beats have a knack for inducing foot tapping and head rocking, and the Middle Eastern feel helps to augment the psychedelic – or trippy – aura. “Terminal March” is a perfect example of this; a strong percussion introduction featuring some very interesting instrument, and then the sitar returns again with some demanding finger work.

And the final aspect in Korb’s definition of Bastion’s music is frontier, and from that – coupled with Bastion’s narration – we can assume that the composer means to capture elements of the plot. Some of the tracks on the soundtrack include vocals sang by Korb and other talents, and some lyrics just dictated by the game’s narrator Logan Cunningham. Even if you’ve played the game, the soundtrack offers its own journey – and there’s nothing like a musical journey.

Korb has proven himself to be quite the guitar hero, not just in his playing style, but in the way he writes his music. Bastion may have surprised gamers across the globe, but the soundtrack with its unique-blend of genres has its own surprises worth discovering.

Listen to Bastion’s OST for free here

Check out Alec-Ross Bower’s writing at Thirteen1.com

Read Full Post »


Developer: Supergiant Games

Release: July 2011

Genre: Fantasy-RPG

Format: Xbox 360, PC

The writer stares at the blank word document. In his mind, he knows that he must write a detailed review for the XBLA game Bastion, but part of him wants to just crack up a beer and call it a day. No, he won’t do that. The readers need to know about Supergiant Games’ debut title and just how it brings something innovative to the fantasy RPG genre. The writer continues to stare at the words he’s already written, and chuckles to himself at his poor attempt to mimic the game’s narration.

Ok enough of that. Bastion is a fantasy RPG set around an unnamed hero, referred to by the narrator of the kid. Now, for those of us who’ve played numerous fantasy-RPG, we know what to expect: a lucrative, yet complex backstory, blank-faced NPCs who yak-yak-yak-side-quest-yak-yak-yak, huge environments to traverse and plenty of button mashing. Well, prepare for the unexpected with Bastion, which manages to flip the genre on its head. That’s right, Bastion is different. It’s completely original, has innovative gameplay, a brilliant story (superbly narrated), and paces itself very well.

Part of what makes this game so innovative – and for the bizarre introduction – is the literal way the game’s narrated. From the first moment you move the on screen character, the narrator says: “He gets up.” From the get go your choices, victories, fights, and failings are spoken out loud by a wonderful voice actor who should be commended for his work. It must be cheaper too, instead of hiring numerous voice actors to play NPCs to tell the story; you have one bloke do it. What’s also great about this design element is that the narrative can be absorbed without breaking up gameplay. You can continue to fight enemies or smash up the environment, all while taking in what the narrator has to say.

While we’re on the topic of the environment, let’s divulge how the levels are setup and how the game works. Bastion is the central hub world, and when you first discover the land, it’s in ruin. The point of the game is to go to other worlds and collect Cores, which can be used to rebuild Bastion. Each level is uniquely themed, and the way they’re designed is intricate and impressive. The world is created around as you move, so when you walk forward the path will slowly be created in front of you. It’s a very clever idea, because it motivates you to play on from the word go, making the game wholly addictive. Combine this with the colourful design, and it’s like being in control of your own game; as if you’re making the world up as you go.

At its core, Bastion is a hack-and-slash fighter, which is disappointing compared to the aforementioned design aspects. There are numerous weapons for you to collect, melee and ranged, but none of them really give you that much of a tactical advantage. Many enemy types exist, but most can be defeated with a quick combination of bashing the attack and evade buttons. Another disappointment is the ability to explore the dungeons. Despite creating the world as you go, the levels offer very little in terms of exploration, making the game more of a linear action game than an RPG.

However, these are only two things, and considering the game is brief one, it’s not a huge problem. The game has a steady pace, but we’re talking only a few hours until you complete it, plus it’s very addictive, so we wouldn’t be surprised if many of you finished it in one sitting. Bastion may not have brought an innovative combat system to the fantasy-RPG genre, but the way the story is told and how the game progresses will keep you hooked right through to its fruition.

Read Full Post »